Recall that a barycentric coordinate system is given with respect to a -dimensional simplex, where is no larger than the dimensional space. Given a set of scattered points, it’s possible to create a tessellation of the space by forming simplices from the points, such that any input point that lies within the convex hull of the scattered set can be expressed in terms of the enclosing simplex and its corresponding barycentric coordinates2. This can be understood as a kind of triangulated irregular network (TIN).
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Most digital images intended for viewing are generally assumed to be in sRGB colour space, which is gamma-encoded. This means that a linear increase of value in colour space does not correspond to a linear increase in actual physical light intensity, instead following more of a curve. If we want to mathematically operate on colour values in a physically accurate way, we must first convert them to linear space by applying gamma decompression. After processing, gamma compression should be reapplied before display. The following C code demonstrates how to do so following the sRGB standard: